Wednesday, December 26, 2007

Vspainter 1.75 for pocketpc

I just found this great program that I'd like to share with all of you.

VSpainter has advanced drawing tools using the last technologies of your portable Windows Mobile equipped with a stylet. Draw, modify, and publish your creations easily using many creation tools. A good complement tool for your professional PC/Mac desktop software.
Vspainter is also able to create, store and view simultaneous creations.

  • Screen Distorsion - Manipulate your picture

  • Axis Tools - Duplicate quickly with the symetric X/Y tool or flip the screen in horizontal and vertical.

  • Stamp Tools - Clone a part on the current page or in a other work pages.

  • Colors Tools - Select or Manipulate colors.

  • Multi pages workspace - Switch quickly between your creations.

  • Finger Tools - Realistic and very usefull tools.

  • Load and Save and manipulate your creation in JPEG Format.

  • Zoom Windows - Create detailed artworks Zoom by 2x, 4x or 8x.

  • Advanced Drawing tools - Use the advantage of the stylet. Draw anytime, anywhere.

  • Full Screen Mode and Historical Undo.

  • Devices Compatibilities - Windows Mobile 5.0 / 6.0, Phone Edition and Squared Screen Support.

  • Advanced brush Tools - Draw using many different brush including Line, Circle anq square.

  • Special Effect Brush Tools - Use special Brush Effect ( lightning, cloud, etc )

  • and many others features.





Tuesday, December 18, 2007

Is good design just a formula?

Are trends just the lazy way to design? Each new wave of “cool” brings a new wave of cookie-cutter designs. Is the art of design so fickle that originality is shunned for the “do what works” mentality?

read more | digg story

Sunday, December 16, 2007

Featured Artist for the week - Takaya

Name: Takaya
Please tell us a brief info about yourself.

-I started out from a graphic design field and managed to get some illustrating job along the way till I felt a bit bored on graphic stuff, So i turned myself in to a full blown illustrating line. Presently I got a good opportunity to join in the game industry as a concept artist in Virus-Studio Located in Bangkok Thailand.

When did you first decide to become a graphic artist / illustrator?
-Like 10 years ago when I knew back then that my math sucks and I like to draw much more.
Who or what inspires you?
-A lot of japanese comicker and Artist,ex. Utatane, the guy who draw Bastard!, Aoi nanase, ....
And still a ton of artist all over the world that I could learn from and be inspired, presently I'm looking on a lot of west illustrations, comics and Matte Painting.

Where does your training come from? Self-taught? College/Art School?
-First is myself , then highschool, then College , then from then on, I get inspiration from every artwork I see everywhere ,in Internet galleries ,while walking in department stores, while watching TV... mostly everywhere u go. Then I go back to my desk and draw, turn on your pc and draw and paint... and draw and paint. If you are lazy to go out then use the Internet to be your eyes.
How do you keep "fresh" within your industry?
- Find other things to be inspired other than the same old page of work, and don't ever think that you're so great, You're just somebody, If you saw something interesting then you should learn from it. Just keep learning.

What are some of your current projects?
- Most is in studio work which I can't shown til the game is released.
but I'm currently doing some of my friend's little challenge like you'll see in my recent gallery work.

Which of your projects are you the most proud of? And why?
- My most recent one, which I pushed myself to the limit and finally made it out. The result was quite satisfying for myself.
Are there any areas, techniques, mediums, projects in your field that you have yet to try?
- sculpting

What do you do to keep yourself motivated and avoid burn-out?
-Always try to learn something new. And you can use the saying "jealousy and greed is good"

Finish this sentence. "If I weren't an artist/illustrator I would have been a...
-Coffee addict.

and finally, What advices/tips can you give to the novice designer/ illustrator?
-Don't forget to practice over and over, don't be shy to ask, and always give the best you've got. thank you so much for the interview.
Cheers
,
Takaya


For commision works & other information, please contact him at:
email: takayakawai@hotmail.com

website: http://takaya.deviantart.com/

wanna be a featured artist?
email me at: mcedesigns@gmail.com
with the subject: interview request


for more featured artists, click here.

CorelDRAW Basic Tutorial - Using Powerclips

PowerClipping is embedding shapes or other objects, such as bitmaps, within other shapes or objects.

Getting Started
The first thing you'll want to do is open a new graphic in Corel DRAW. Click File in the Menu bar, then New
.


Importing a Photograph
Now let's add a bitmap image. You can choose any picture that you want on your computer.

You can add the bitmap image to the newly opened graphic by choosing File, then, Import. Doing so will open the Import dialog box.

After you have selected the image you want to import, the cursor will change and you can then click and drag the cursor to where the imported picture should be placed. Don't worry about getting it perfect because you can easily move and resize the imported image afterward.
Once you've defined where your bitmap image should go, release the mouse button and your image will appear.


Adding Text
Next we are going to insert the picture inside some text. You might think that placing the photograph inside some text would be more difficult than placing it inside a simple shape. But it really involves the same process and it's extremely easy to do.

With the imported picture added to the graphic, you can now add some text. This text will be used as the "container" for the picture. To add the text, select the Text Tool, and click somewhere away from the imported photograph. I'm going to type the word "ART".

Aligning Everything
This time we’ll align the imported picture and the “ART” text. To do so, simply choose the Pick Tool and move the text until it covers the imported photograph. You may need to resize the photograph and/or the text. You can do so using the Pick Tool. To do so, select the Pick Tool and click the object you want to edit and then click and drag one of the eight handles (the four corners and four midpoints) to get the text to mostly cover the imported image.


Adding the PowerClip With the text placed properly over the imported picture, select the picture using the Pick Tool. With the picture selected, choose Effects> PowerClip> Place Inside Container. You'll see a large black arrow icon. Use the large arrow to click on the text.


Clicking on the text will turn it into a container that will contain the imported picture.

Note: In order for the image to powerclipped to stay exactly the same place you must check if the Auto-center new Powerclip contents is unchecked. You can see this by clicking Tools> Options>Edit.


Adding an Outline Now we are going to add an Outline to the text. Right click one of the colors from the Color Palette on the right side of the screen to set the outline color. I'll use black for the example. With a color set, double-click the small pen icon in the lower right corner of the window. Doing so will bring up the Outline Pen dialog box.


Here is the final result:


for more cool tutorials, click here.

Wednesday, December 12, 2007

BLENDER 3D 2.45

I just found this great program that I'd like to share with all of you.
Blender combines 3D modeling, rendering, animation, video sequencing, and game development in one application. It is also available on every major platform, meaning Mac, Windows, and Linux users can all work and play together with exactly the same tools.

Blender may be open-source, but it is incredibly rich with features. As with professional commercial products like Final Cut Pro, Photoshop, and Dreamweaver, there is a learning curve with such powerful software. A new user should not expect to be creating his first feature-length animation without spending significant time developing skills. Fortunately for everyone, Blender has an active user community that creates tutorials and helps everyone with answers and troubleshooting.
The main Blender window can be divided into smaller frames of any configuration the user desires. Each frame can then be used for:

  • 3D View (to view, edit, pose, and animate the model)
  • File and Image Browsing
  • Buttons (palettes with textures, object, and rendering options)
  • OOPS Schematic (interesting, but haven’t found much use)
  • User Preferences
  • Text Editor (programming)
  • Audio Timeline
  • Video Sequencer
  • UV/Image Editor (vertex color and texture)
  • NLA (non-linear action) Editor
  • Action (linear) Editor
  • IPO (non-linear keyframe sequences) Curve Editor
Blender’s texture abilities are fairly standard and comparable to many other 3D applications. Material options range from simple color, alpha, and specularity settings to application of image maps to procedural texturing. Image maps and procedural textures can be applied to object color, mesh surface geometry, bumping, specularity, mirror color, reflectivity, hardness, alpha, and light emission. The standard procedural textures include clouds, stucci, noise, magic (“woven” sinusoidal), marble, wood, and blend (gradient). Environmental settings, including mist (fog, atmospheric perspective) and stars, are easily applied. As with many other 3D packages, Blender’s material abilities can be extended with plug-ins.Blender’s built-in renderer uses scan-line rendering and generally produces excellent to acceptable results. Anti-aliasing is available in various levels, as well as automatic gamma adjustments. Images and animations can be rendered in any size with presets for NTSC, PAL, and even interlaced formats. The layers features used for modeling carry over to rendering, so layers can be used as needed or rendered separately for compositioning in Blender’s sequencer or other software.

Its powerful features, improved interface, strong continued development, and helpful and open user community make Blender an amazing tool for illustration, design, effects, and animation. And best of all, it’s free.DOWNLOAD

for more cool programs, click here.

Tuesday, December 11, 2007

Site Reviews - Artwanted.com

The ArtWanted.com Print Program is designed to turn browsers into buyers as the members offer high-quality prints of their artwork for all that come to ArtWanted.com.

One of the best things about artwork prints, is they allow the average Joe Blow to purchase your artwork, that could have never afforded an original or custom print. This means that the artist will get more exposure and get their artwork into the homes and businesses of people that would have never been possible. Another great advantage is that because they are just making copies of your original work, you can sell as many prints as you want and you still keep the original. It's a way of multiplying the revenue from your talent.

To get started selling prints of your artwork on our website, you first must be a Premium member, then you just need to sign their print agreement and you are ready to go. As you upload your artwork to our site, you will be able to choose to offer prints as well. You will select which sizes you want to sell and the prices you want to sell these items for.

ArtWanted.com

for more cool site reviews, click here.

Sunday, December 9, 2007

Featured Artist for the week - Brian Joseph Valeza

Real Name: Brian Joseph Valeza
Please tell us a brief info about yourself.

- Well, I'm a lazy butt person who thinks of himself as an artist. hehehe. joke.
Well, I'm a concept artist in a korean gaming company based here in the Philippines and also a freelance colorist for a local comic magazine.

When did you first decide to become a graphic artist / illustrator?
- I don't really remember when but I think its when I started to realize that I can actually earn money doing what iI do best and still enjoy it.
Who or what inspires you?
- a lot of things inspire me, other artists, tv shows, cartoons/anime, movies, music, comics/manga, food, whatever that catches my attention can be my inspiration.
Where does your training come from? Self-taught? College/Art School?
- Mostly self-taught, but I've learn some stuff too back in college taking up fine arts. And also from asking and taking tips from the masters. you know who you guys are.

How do you keep "fresh" within your industry?
- simple, just watch the industry. you'll learn more by watching.
What are some of your current projects?
- Right now, me (and my officemates) are working on a proposal game for a korean client, its kinda like a side scrolling RPG. I'm doing some of the main character designs and some background, and if approved, I might do some texturing on some of the 3D models.
-I''m also doing some freelance work, doing some coloring job on a local comic magazine.

Which of your projects are you the most proud of? And why?
- Right now its probably my coloring works on MANGAHOLIX (a local comic magazine). I've always wanted to work on comics, I don't care what position I get, be it penciler, inker, colorist, letters, or even making coffee for the artist. hehehe. As long as its in the comic industry.
Are there any areas, techniques, mediums, projects in your field that you have yet to try?
- COSPLAYING. I've always wondered how its like to dress up like a super hero or something. I've always wanted to try 3D modeling and 3D animation, It looks kinda fun, looking at my officemates making 3D models and animating them amazes me.

What do you do to keep yourself motivated and avoid burn-out?
- Those people who appreciates my previous works. I've always think of them every time I'm working, to impress them even more is what motivates me. so every artwork of mine that you see is all because of them.

Finish this sentence. "If I weren't an artist/illustrator I would have been a...
- a PALEONTOLOGIST. I've been a big fan of DINOSAURS when i was young.
and finally, What advices/tips can you give to the novice designer/ illustrator?
- find good references(comics, tv, food, girls, life, etc.), study other peoples works, dont be affraid of mistakes, be a pro and always do your best, inspire and be inspired, dream, love, and draw, draw, draw then rest, while at rest try to draw, then go back to drawing and draw some more.

For commision works & other information, please contact him at:
email: totmoartsstudio@yahoo.com.ph

website: http://www.rdream.kr
http://totmoartsstudio2.deviantart.com/

wanna be a featured artist?
email me at: mcedesigns@gmail.com
with the subject: interview request


for more featured artists, click here.

10 Top Sites for Colo(u)r Lovers

Color can be one of the most difficult obstacles to good design. The right or wrong color or color scheme can make or break a website.

read more | digg story

Friday, December 7, 2007

2007 Graphic Design Inspiration

"In these last 12 months I’ve seen lots of really good designs, they have inspired me and helped me to get over this unfortunate incident. The outcome of that made me think and focus so to celebrate this past year and to welcome the next I decided to post ( in my opinion) 2007 ´s best designs. Enjoy!"

read more | digg story